Skills |
Hellfire: |
Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.
Req: 260 Energy
Mana: 160
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Aquabeam: |
This powerful beam is made with the power of the water element. It attack’s multiple foes in the path of this beam.
Req: 345 energy
Mana: 140
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Cometfall: |
Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.
Req: 436 energy
Mana: 150
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Inferno: |
A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.
Req: 578 energy
Mana: 200
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Teleport Ally: |
This spell can be used to teleport a party member to you when they get into difficult situations.
Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45
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Soul Barrier: |
A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.
Req: 509 energy; 1st Quest Completed
Mana: 70
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Ice Storm: |
Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.
Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5
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Decay: |
A powerful blast of putrid poison, that could easily poison players to the point of death.
Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7
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Nova: |
The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding mobs and players alike.
Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45
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